Dratini 38/130 BS2 BASE SET 2

Pokémon– BasicCPound 10 Weakness: none Resistance: Psychic Retreat: 1

Pokémon– BasicCPound 10 Weakness: none Resistance: Psychic Retreat: 1

Pokémon– Stage 1Evolves from Exeggcute PTeleportSwitch Exeggutor with 1 of your Benched Pokémon. CBig Eggsplosion 20×Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Weakness:…

Pokémon– BasicCLeek Slap 30Flip a coin. If tails, this attack does nothing. Either way, you can’t use this attack again as long as Farfetch’d stays in play (even putting Farfetch’d on the Bench won’t let you use it again). CCCPot…

Pokémon– Stage 1Evolves from Spearow CCCAgility 20Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Fearow. CCCCDrill Peck 40 Weakness: Lightning Resistance: Fighting Retreat: 0

AlakazamPsychic – 80 HPPokémon – Stage 2Evolves from KadabraAbility: Damage SwapAs often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock…

BlastoiseWater – 100 HPPokémon – Stage 2Evolves from WartortleAbility: Rain DanceAs often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokémon. (This doesn’t use up your 1…

ChanseyColorless – 120 HPPokémon – BasicCC ScrunchFlip a coin. If heads, prevent all damage done to Chansey during your opponent’s next turn. (Any other effects of attacks still happen.)CCCC Double-edge 80Chansey does 80 damage to itself.Weakness: FightingResistance: PsychicRetreat: 1

CharizardFire – 120 HPPokémon – Stage 2Evolves from CharmeleonAbility: Energy BurnAs often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn. This power…

ClefableColorless – 70 HPPokémon – Stage 1Evolves from ClefairyC MetronomeChoose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards.…

ClefairyColorless – 40 HPPokémon – BasicC SingFlip a coin. If heads, the Defending Pokémon is now Asleep.CCC MetronomeChoose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to…

GyaradosWater – 100 HPPokémon – Stage 1Evolves from MagikarpWWW Dragon Rage 50WWWW Bubblebeam 40Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Weakness: GrassResistance: FightingRetreat: 3

HitmonchanFighting – 70 HPPokémon – BasicF Jab 20FFC Special Punch 40Weakness: PsychicResistance: noneRetreat: 2

MagnetonLightning – 60 HPPokémon – Stage 1Evolves from MagnemiteLLC Thunder Wave 30Flip a coin. If heads, the Defending Pokémon is now Paralyzed.LLCC Selfdestruct 80Does 20 damage to each Pokémon on each player’s Bench. (Don’t apply Weakness and Resistance for Benched…

MewtwoPsychic – 60 HPPokémon – BasicPC Psychic 10+Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.PP BarrierDiscard 1 [P] Energy card attached to Mewtwo in order to prevent all effects of attacks, including…

NidokingGrass – 90 HPPokémon – Stage 2Evolves from NidorinoGCC Thrash 30+Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.GGG Toxic 20The…