Machoke 34/102 BS BASE SET

Pokémon– Stage 1Evolves from Machop FFKarate Chop 50-Does 50 damage minus 10 damage for each damage counter on Machoke. FFCSubmission 60Machoke does 20 damage to itself. Weakness: Psychic Resistance: none Retreat: 3

Pokémon– Stage 1Evolves from Machop FFKarate Chop 50-Does 50 damage minus 10 damage for each damage counter on Machoke. FFCSubmission 60Machoke does 20 damage to itself. Weakness: Psychic Resistance: none Retreat: 3

Pokémon– BasicWSplash 0 Weakness: Lightning Resistance: none Retreat: 0

Pokémon– BasicRRSmokescreen 10If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. RRRSmog 20Flip a coin. If heads, the Defending Pokémon is now Poisoned. Weakness: Water Resistance:…

Pokémon– Stage 1Evolves from Nidoran♂ FFHorn Drill 20 FFCDouble Kick 30×Flip 2 coins. This attack does 30 damage times the number of heads. Weakness: Psychic Resistance: none Retreat: 1

Pokémon– Stage 1Evolves from Poliwag WWWater Gun 30+Does 30 damage plus 10 more damage for each [W] Energy attached to Poliwhirl but not used to pay for this attack’s Energy cost. Extra [W] Energy after the 2nd doesn’t count. WWCAmnesiaChoose…

Pokémon– BasicCConversion 1If the Defending Pokémon is a Basic Pokémon, choose a Basic Pokémon in your deck and show it to your opponent. Shuffle your deck afterward. CCConversion 2Choose 1 of the Defending Pokémon’s attacks. Conversion 2 copies that attack…

Pokémon– Stage 1Evolves from Rattata CBite 20 CCCSuper FangDoes damage to the Defending Pokémon equal to half the Defending Pokémon’s remaining HP (rounded up to the nearest 10). Weakness: Fighting Resistance: none Retreat: 0

Pokémon– Stage 2Evolves from Kadabra Ability: Damage SwapAs often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock Out that Pokémon.…

Pokémon– Stage 2Evolves from Wartortle Ability: Rain DanceAs often as you like during your turn (before your attack), you may attach 1 [W] Energy card to 1 of your [W] Pokémon. (This doesn’t use up your 1 Energy card attachment…

Pokémon– BasicCCScrunchFlip a coin. If heads, prevent all damage done to Chansey during your opponent’s next turn. (Any other effects of attacks still happen.) CCCCDouble-edge 80Chansey does 80 damage to itself. Weakness: Fighting Resistance: Psychic Retreat: 1

Pokémon– Stage 2Evolves from Charmeleon Ability: Energy BurnAs often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn. This power can’t be used…

Pokémon– BasicCSingFlip a coin. If heads, the Defending Pokémon is now Asleep. CCCMetronomeChoose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as…

Pokémon– Stage 1Evolves from Magikarp WWWDragon Rage 50 WWWWBubblebeam 40Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Weakness: Grass Resistance: Fighting Retreat: 3

Pokémon– BasicFJab 20 FFCSpecial Punch 40 Weakness: Psychic Resistance: none Retreat: 2

Pokémon– Stage 2Evolves from Machoke Ability: Strikes BackWhenever your opponent’s attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don’t apply Weakness and Resistance.) This power can’t be used if Machamp…