Rattata 66 TR TEAM ROCKET

Pokémon – Colorless – 30 HP • Basic Bite [C] 20 Weakness: Fighting ×2Resistance: Psychic -30Retreat Cost: 0

Pokémon – Colorless – 30 HP • Basic Bite [C] 20 Weakness: Fighting ×2Resistance: Psychic -30Retreat Cost: 0

Pokémon – Water – 50 HP • Basic Spacing Out [P] Flip a coin. If heads, remove a damage counter from Slowpoke. Weakness: Psychic ×2Resistance: NoneRetreat Cost: 1

Pokémon – Water – 50 HP • Basic Bubble [W] 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Weakness: Lightning ×2Resistance: NoneRetreat Cost: 1

Pokémon – Lightning – 40 HP • Basic Tackle [C] 10Selfdestruct [L][C] 40 Does 10 damage to each Pokémon on each player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) Voltorb does 40 damage to itself. Weakness: Fighting ×2Resistance:…

Pokémon – Grass – 40 HP • Basic Supersonic [G] Flip a coin. If heads, the Defending Pokémon is now Confused. Weakness: Psychic ×2Resistance: Fighting -30Retreat Cost: 0

Trainer – Supporter Each player plays 1 of his or her Prize cards face down as a Prize card and discards the rest of his or her Prize cards. Rarity: Uncommon

Trainer – Item Look at your opponent’s hand. Choose 1 Trainer card there. Your opponent shuffles that card into his or her deck. Rarity: Uncommon

Trainer – Item Search your deck for a Evolution card named Dark and put it onto 1 of your Basic Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. Rarity: Uncommon

Trainer – Item Each player may search his or her deck for a Basic Pokémon or Evolution card and put it onto his or her Bench. (This counts as evolving that Pokémon if it’s an Evolution card.) Shuffle the decks…

Trainer – Item Flip a coin. If heads, discard the top card of your deck. If it’s a basic Energy card, attach it to 1 of your Pokémon. If tails, discard the top 2 cards of your deck. Rarity: Rare

Trainer – Item Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. You shuffle your hand into your deck, then draw 7 cards. Rarity: Rare

Trainer – Item Look at the top 3 cards of your deck. Put any number of basic Energy cards you find there into your hand and discard the other cards. Rarity: Rare

Trainer – Item Choose 1 of your opponent’s Pokémon. Until the end of your opponent’s next turn, that Pokémon pays [C][C] more to retreat. Rarity: Common

Trainer – Item Flip a coin. If heads, the Defending Pokémon is now Asleep. Rarity: Common

Special Energy Provides every type of Energy but provides only 1 Energy at a time. Doesn’t count as a basic Energy card. Rarity: Uncommon